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Devlog
An update about v2 development
November 18, 2020
by
parse
8
#announcement, #v2
Hey y'all, it's been a while since the v2 announcement. I really didn't want to make this post, but due to circumstances out of my control, I have to. Long story short, development for v2 is on hold i...
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What's next for ROCKETPULT
August 11, 2020
by
parse
#announcement, #v2
Oh woah, what's this? Today (August 10) marks the third-year anniversary of ROCKETPULT's debut. As per my last update, The State of ROCKETPULT , I mentioned that this project was put aside while I foc...
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The State of ROCKETPULT
August 11, 2018
by
parse
#announcement, #v1
Oops, I've been pretty silent! It's been exactly one year since the launch of ROCKETPULT, and I'm very humbled by the response & feedback! To everyone playing my game: thank you, and I greatly appreci...
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Release Notes - v1.0.1
August 12, 2017
by
parse
#changelog, #v1, #v1.0.1
First bugfix update! What's Fixed Fixed best score retrieval failures preventing controls from being enabled (hopefully!) Fixed incorrect best scores when achieving a new best score by hitting a targe...
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Introducing ROCKETPULT
August 10, 2017
by
parse
#changelog, #v1, #v1.0.0
Hey! Thanks for checking my game out! ROCKETPULT is a somewhat challenging, physics-based action game where the goal is to land a rocket on some targets floating in the sea. Earn points based on skill...
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